Level Design (4)

Sharkbay!

I got another map accepted by Valve for Team Fortress 2! I'd like to just showcase some of the work I did for the map here.

By Patrick Hennessy

I'm officially a "professional" game designer!

Okay okay, maybe that title is a bit of an overstatement, but I have very exciting news!

Among my many hobbies; one I've been doing since the beginning of the pandemic is level design, specifically for the game: Team Fortress 2.

I'm excited to share that today Valve purchased a level that I worked on (with a team of 8 others)!

By Patrick Hennessy

Procedural Texture creation

For a while now i've been learning to use a program called Substance Designer. It allows you to procedurally and nondestructively create textures for 3D programs to use. For me i've been trying to use it to emulate the Team Fortress 2 Style.

By Patrick Hennessy

Learning 3D Modeling for TF2

For a while now i've been working on level design projects at TF2Maps.net, and something that has been a huge need in the community is getting models for the game tailored to certain game play needs or to fit into a theme. 

By Patrick Hennessy