The Patcave

I am what Gotham needs me to be.

Disaster Averted

I have been Technical Staff at TF2Maps.net for about a year as of writing this. One of the big things that bothered me when I first got onboard was how disorganized and chaotic the state of the infrastructure was. There wasn't a lot of it…

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My choice tools for Cloud Engineering

I'm an engineer, which means I love my tools and there's some tools I hate. I guess that comes with the territory. This is the collection of tools I try to use anytime I can for Cloud Engineering tasks. Ill format this by category, and…

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I'm officially a "professional" game designer!

Okay okay, maybe that title is a bit of an overstatement, but I have very exciting news! Among my many hobbies; one I've been doing since the beginning of the pandemic is level design, specifically for the game: Team Fortress 2. I'm excited to share…

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Game Server Monitoring 

I was brought on to the TF2Maps.net staff team to bring my technical expertise to help maintain and improve the state of our systems. The first thing I did in order to get an idea of how the servers were used was to install some…

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Procedural Texture creation

For a while now i've been learning to use a program called Substance Designer. It allows you to procedurally and nondestructively create textures for 3D programs to use. For me i've been trying to use it to emulate the Team Fortress 2 Style. There's been…

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